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Photo Realistic Graphics

Tempest of the Raptured Beast brings you real-time 3D environments with unparalleled realism.

 

This is done using an advanced system of programmed geometries that link together very large amounts of recorded "light." This system can be applied to most modern video game engines.

 

The basics of this system can be taught to nearly anyone proficient with a computer in a manner of hours. This is extremely valuable due to the years of required work in order to create a 3D video game in the conventional polygonal manner.

 

After the release of the first episode I will begin taking students to teach them advanced techniques with this system. In the mean-time I will also release a video on how to create a game in this system. It can be learned much faster than polygonal modeling and conventional programming. It still offers unlimited amounts of freedom for the developer. As always; it is about the time and effort you put into your project. If you learn, expand, and work hard you can create something truely magnificent.

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